We’ve often covered Skyblivion, the massive total conversion mod that aims to port the whole The Elder Scrolls IV: Oblivion game into the engine of The Elder Scrolls V: Skyrim, on Wccftech.

It is one of the most ambitious mod projects in the works for any game. Its development began all the way back in 2012, based entirely on volunteer work, with all of its trappings and limitations. In a recent interview with Wccftech about the potential of NVIDIA’s RTX Remix tool, Skyblivion team leader Rebelzize shared his belief that the total conversion mod would get into players’ hands before the release of The Elder Scrolls VI.

Today, at last, the modding team released a new trailer with the intended release window: 2025.

It sounds far away now, and we were certainly hoping to get it in 2024, but 2025 is a reasonable timeframe. It’s also surely at least a year if not two before Bethesda Game Studios will conceivably be able to release The Elder Scrolls VI.

Meanwhile, here’s an official recap of what you can expect from Skyblivion and what you’ll need to play it.

WHAT IS INCLUDED IN THE MOD?

WHAT ARE THE REQUIREMENTS TO RUN SKYBLIVION?

WILL IT BE ON BOTH SKYRIM AND SKYRIM SPECIAL EDITION?

WILL SKYBLIVION BE RELEASED ON CONSOLES?

WILL THE MOD INCLUDE UNDERWATER COMBAT?

WILL COMBAT AND LOCKPICKING BE THE SAME?

WILL YOU ADD ALL THE OBLIVION CREATURES?

WILL YOU ADD OBLIVION’S SPELLMAKING SYSTEM?

WILL YOU ADD OBLIVION’S CREATE-A-CLASS SYSTEM?

HOW WILL WE PLAY SKYBLIVION?

WILL SKYBLIVION SUPPORT OTHER LANGUAGES?

WILL YOU BE ABLE TO TRAVEL BETWEEN SKYRIM, CYRODIIL, AND MORROWIND?

HOW PERFORMANCE HEAVY WILL SKYBLIVION BE?

WILL SKYBLIVION INCLUDE ALL ORIGINAL QUESTS?

WILL SKYBLIVION HAVE ANY CUSTOM CONTENT?