Among the many reworked elements that will be found in the Mass Effect Legendary Edition will be boss fights and difficult enemy encounters. All the changes are meant to make these fights more fun and fair.

Speaking with Game Informer, character director Kevin Meek talked about the Benezia boss fight in the original Mass Effect. How the fight is structured in the original game made it extremely frustrating.

The Mass Effect Legendary Edition character director also elaborated on how the fight will no longer be as frustrating as it was in the original game, thanks to the introduction of better cover and the improvement of the area’s layout.

This same tweaking approach will be prevalent in all of Mass Effect Legendary Edition. According to game director Mac Walters, the team took a good look at instances where players struggled more frequently, and then made the adjustments needed to make these fights more fun and fair at the same time without breaking the game’s balance.

Mass Effect Legendary Edition launches on May 14th on PC and consoles.