Remedy had a strong year in 2020 despite not releasing any new titles, and the Finnish game developer also recently raised €41.5 million through shares. These new funds will be used for the projects that are in development.
Talking to GamesIndustry in a newly published interview, CEO Tero Virtala shared some new tidbits on those future plans. One project is called Vanguard and will represent the first foray of Remedy in the multiplayer space. According to Virtala, the key will be solving the long-standing issue of ‘content treadmill’ in cooperative games.
It sounds like Virtala is referring to some sort of procedural level generation, which is really the only way to try to keep a game fresh as handcrafted levels and missions can never solve the content treadmill issue.
In co-op games, the challenge was often the content treadmill. In order to create long-lasting experiences, the developer cannot rely solely on handcrafting and making every single level and mission unique because that’s not typically a path that’s sustainable. We saw that there are unsolved questions about how a long-lasting, service-based co-op game could be made. If we can solve those problems, if we can bring the way we tell stories via the world and exploration, those could be elements we can utilise better in co-op (PvE) than PvP.
Elsewhere in the interview, the Remedy CEO briefly discussed the two games it’s developing with Epic as the publisher. It sounds like those will be set in the same fictional universe.
Stay tuned for more on Remedy’s upcoming slate of games.
With the project we’re doing with Epic, it’s in a world we want players to spend more time in. There’s more opportunities to explore the world and the brand than in one single game.